I do think the aggro decks have the best synergy thanks to a host of powerful 1-drops in the set, but individual cards feel fair, balanced, and interchangeable
For the rest of us who are not convinced whether this product is something that we want to sink money into or speculate on, I would give it a quick pass
A 2/1 flier for two that cost-reduces your gameplan and can get into trigger on-damage effects is already a solid place to start, but giving it a late-game ability to help you storm off and/or win is amazing
There is a rule, which says "Your opponent may draw up to 2 cards if you don't have any Basic Pokemon in your starting hand." The way this works is, it has 59 Energy and 1 Mewtwo (Base), and what happens is your opponent draws tons of cards until you get that Mewtwo
(Choose any number of permanents and/or players, then give each another counter of each kind already there.) Tabletop Magic Online Price History Tabletop Magic Online
This is incredibly motivating and helps you see the big picture